Image Editor: Using CTRL+X to delete a frame from the timeline no longer also deletes the frame which is open on the canvas if that one has an active selection shape at the time Image Editor: Keyboard shortcuts to change the current frame no longer "skips" frames (it doesn't move twice) (I don't have time right now.) Please open a ticket if you have time. (no error message)ġ3 actionable tasks: 5 executed, 8 up-to-dateI didn't send a ticket. > Run with -info or -debug option to get more log output. > Run with -stacktrace option to get the stack trace. > C:\Users\Xxx\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Xxx_E29A0DA3_F9F9F623\android\Default\\src\main\assets\xxx.ext C:\Users\Xxx\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Xxx_E29A0DA3_F9F9F623\android\Default\\src\main\assets\xxx.ext: Error: Duplicate resources We changed the JDK path from the jre folder to jbr and deleted the old jre, should I open a ticket or is it something that is already logged?įAILURE: Build completed with 2 failures.Įxecution failed for task '::mergeDebugAssets'. Just in case, we're now on Gamemaker v2023.2.0.71, Android Studio Electric Eel 2022.1.1 Patch 2, Tiramisu's Platform SDK 33, Android SDK Build Tools 33.0.2 and NDK 653. Our game is in Public Testing on the Play Store (using a YYC. We didn't have this issue before on Gamemaker v2022.11.1.56. ![]() YYC package keeps on crashing with no error during (or just after?) the Splash Screen apk package to install our game directly on an Android Phone gives the same result: ![]() aab package (with no change at all) on the Play Store Internal Testing works.ĭoing an. There is no error message, the game just closes. aab package of our game Exostars can be built and put on the Play Store in Internal Testing.īut then it crashes just after, during (or just after?) the Splash Screen.
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